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| typedef struct { int stInTop, stOutTop; int stIn[100],stOut[100]; } MyQueue;
MyQueue* myQueueCreate() { MyQueue* queue = (MyQueue*)malloc(sizeof(MyQueue)); queue->stInTop = 0; queue->stOutTop = 0; return queue; }
void myQueuePush(MyQueue* obj, int x) { obj->stIn[(obj->stInTop)++] = x; }
int myQueuePop(MyQueue* obj) { int stInTop = obj->stInTop; int stOutTop = obj->stOutTop; if(stOutTop == 0){ while(stInTop > 0)obj->stOut[stOutTop++] = obj->stIn[stInTop]; }
int top = obj->stOut[--stOutTop];
while(stOutTop > 0)obj->stIn[stInTop++] = obj->stOut[--stOutTop];
obj->stInTop = stInTop; obj->stOutTop = stOutTop;
return top;
}
int myQueuePeek(MyQueue* obj) { return obj->stIn[0]; }
bool myQueueEmpty(MyQueue* obj) { return obj->stInTop == 0 && obj->stOutTop == 0; }
void myQueueFree(MyQueue* obj) { obj->stInTop = 0; obj->stOutTop = 0; }
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